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224 sats \ 5 replies \ @k00b 6h \ parent \ on: Lots Of Riders Without Their Weapons meta
I don't have a side. I can advocate for other sides, which imo is what one should do before picking a side, but the product is the way it is because it's what I (or we) thought was best at the time.
If I have a side related to this:
- there are other things to work on that we all agree should be worked on that are of equal or more importance
- the work/exploration of the existing solution is unfinished and it's a waste of energy to debate an intermediate state
- until (2) is finished, I don't think we should work/settle on another thing we know is also not ideal (but with different tradeoffs)
One of those things you referred to in your first point is the wallets that I have been working on.
Being able to send credits to each other directly affects the UX of wallets. If we only allow sending sats:
- No confusion about why one is receiving credits: you don't have a wallet or it's failing.
- No confusion about whether you’re sending credits or sats: you’re sending sats.
- No confusion about how payments between stackers work: everyone is sending sats to each other.
- No confusing credit fallbacks that depend on whether the sender or receiver failed.
- No need to ever mention “credits are turned into sats via rewards,” “half-life of credits,” etc.
So I think it’s absolutely fair to suggest this change now, since it has a direct impact on what I’m currently working on. I’m essentially maintaining code that I know would be a lot simpler and could provide a better UX if I were allowed to change something that seemingly seems unrelated but is actually very related on closer inspection.
Additionally, you’ve brought up multiple times that we need to make the product simpler by a lot in general, but to me, it looks like you currently don’t want to consider the one change that could actually make the product simpler by a lot… because it’s too early to consider it?
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What's more fun on a vacation than a good SN "airing of opinions"?
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