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Thanks for bringing this up.
I agree with you; there's no incentive not to send credits. There was an idea to give out less rewards if credits were used for zaps. @SimpleStacker replied with some feedback and I came to the conclusion that the best thing is to just completely remove sending credits:
Instead of less rewards for CC zaps as an incentive to zap sats, would it be dumb to just not allow CCs to be zapped? So if you receive CCs because you don’t have a wallet etc., it’s always your own fault?
I think this is also the main issue ppl have with CCs, that they see them as "hot potatoes." I think they are fine paying SN with CCs but they don’t want to pay each other with CCs.
I probably haven’t thought this through, but it feels like we can solve a lot of issues with this (small?) change at once and I think the small sacrifice of UX for people without sending wallets is worth it to improve the UX dramatically for everyone else.
I’ve brought this idea up many times since then. I’ll let @k00b explain his side.
In response, I now don’t zap sats myself anymore. Still receiving them though. ¯\_(ツ)_/¯
224 sats \ 5 replies \ @k00b 6h
I don't have a side. I can advocate for other sides, which imo is what one should do before picking a side, but the product is the way it is because it's what I (or we) thought was best at the time.
If I have a side related to this:
  1. there are other things to work on that we all agree should be worked on that are of equal or more importance
  2. the work/exploration of the existing solution is unfinished and it's a waste of energy to debate an intermediate state
  3. until (2) is finished, I don't think we should work/settle on another thing we know is also not ideal (but with different tradeoffs)
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0 sats \ 4 replies \ @ek 4h
One of those things you referred to in your first point is the wallets that I have been working on.
Being able to send credits to each other directly affects the UX of wallets. If we only allow sending sats:
  • No confusion about why one is receiving credits: you don't have a wallet or it's failing.
  • No confusion about whether you’re sending credits or sats: you’re sending sats.
  • No confusion about how payments between stackers work: everyone is sending sats to each other.
  • No confusing credit fallbacks that depend on whether the sender or receiver failed.
  • No need to ever mention “credits are turned into sats via rewards,” “half-life of credits,” etc.
So I think it’s absolutely fair to suggest this change now, since it has a direct impact on what I’m currently working on. I’m essentially maintaining code that I know would be a lot simpler and could provide a better UX if I were allowed to change something that seemingly seems unrelated but is actually very related on closer inspection.
Additionally, you’ve brought up multiple times that we need to make the product simpler by a lot in general, but to me, it looks like you currently don’t want to consider the one change that could actually make the product simpler by a lot… because it’s too early to consider it?
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0 sats \ 3 replies \ @k00b 3h
It is fair to suggest it. I never said it wasn't. I just don't want to fight about it (i.e. sides, i know it's better, the one true simplification, you think this and that, you're doing this and that), especially here, and when you're on a vacation.
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0 sats \ 2 replies \ @ek 3h
Fair
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50 sats \ 1 reply \ @siggy47 OP 1h
What's more fun on a vacation than a good SN "airing of opinions"?
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0 sats \ 0 replies \ @Fenix 3h
What about this.
I now don’t zap sats
I didn’t even know this was possible.
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I now don’t zap sats myself anymore. Still receiving them though.
So if I was saying this all along, you called me a troll. Now you came to the same conclusion.
I will repeat: CCs are not the problem. SN daily rewards are the problem.
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0 sats \ 1 reply \ @ek 7h
All I remember is you crying about rewards, I'm sorry if I missed you bringing up not sending credits to each other.
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That's because you do not pay attention to my memes.
I also commented few times in the saloon about this aspect, but everybody was quiet, because they knew about the flaw and didn't want to disturb the rewards...
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