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But what percent of the STEM majors learn and display that kind of creativity in their field? This might be why it's getting harder to get a STEM job with just an undergraduate degree(?)
The other area that I think will continue being human jobs are those requiring interpersonal skills.
Fine motor physical skills too. Home health aide is a booming industry.
Very few are creative. They're the Oompa Loompa's of science.
Really, there will be lots of stuff that we never thought of. Comparative advantage can be hard to predict: for example, there was a period in the 80's when South Korea dominated wig production (who could have predicted that?).
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creativity is also a skill that needs to be practiced, and I think you just don't get enough of that opportunity in undergrad
Maybe that will change though as departments tailor their curriculums to the age of AI
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I could see that. More contests and challenges. Fewer exams with known answers.
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At my university we've got two forces pushing in opposite directions. Tailoring curriculum to AI pushes towards more creative assignments but it's hard to grade. Funding challenges on the other hand is pushing toward larger class sizes which pushes towards easier to grade multiple choice assignments
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I enjoyed trying to figure out scaling solutions for those problems. It'll take creativity on our parts, as well.
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Let me know if you come up with any good scaling solutions!
Part of me wonders whether we even need to bother with assessment. Make them do a project, help them where they need help, but don't worry about accurate grades. Their future employers will assess whether the projects were good and whether they acquired any skills