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This is bleak and sad.
‘Survive till ’25’ assumes that we are encountering a long winter rather than having burned our own crops for three years previous.
The industry's suffering all around, and it sounds like even the semi-optimistic approach of trying to scrape by for a few months is failing. Most of my gaming is small/indie games, and while they'll never go away completely, I like having a thriving industry (and lots of choices).
NECROSOFT GAMES WAS running out of money. At the rate things were going, the video game studio’s director, Brandon Sheffield, surmised that the company would be broke before its current project, a Persona-like RPG called Demonschool, shipped in September.
The company is called necrososft. necro (dead).
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With all the libraries, tools and content delivery it now feels easier than ever to do indie games, which may be causing abundance in games? We have all socials, entertainment industry, etc competing for attention, so it's a tough market.
That's why I like pico-8 where people just come up with little fun games without expecting to make their living out of it. I just wish they would have the ability to zap the game dev couple sats when I enjoyed the game.
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How does funding for indie developers usually work?
Is it from larger studios? Are there VC funds that invest in small games hoping they become big hits?
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Attention is scarce for many.
As consumers of video games it is critical to not support the big AAA publishers when Fortnite, Cod, Assassins Creed come out. When 95% of people play those games, the indie developers don't get enough to support themselves and continue what they are doing.
Supporting this needs to come from capital allocation, but also time and attention from the masses. How do we unwind that grip from AAA?
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