pull down to refresh

Knowledge
- Pattern knowledge - Trend knowledge - A desire to learn more - A desire to explore good design
Experience
- A sense of where to start/what will work - Good taste - Good judge of your own design and others’ - Comfortable working in many styles - Willing to have a strong opinion
Creativity
- Novel ideas - Exhaustive exploration of options/approaches - Exhaustive iteration
Quality
- A preference for quality - A preference to test designs - Open to feedback - Able to balance classical and expressive aesthetics - Able to balance aesthetics and usability - Obsessed with details - Rigorous
Technical skills
- Good typography - Good composition/layout - Good colour choices - Good at some associated skills (e.g. prototyping, animation, imagery, writing) - Tool expertise
Wider picture
- Informed by understanding of the product (e.g. research) - System thinking (how the work is connected to other things) - Product thinking (what makes a successful product) - Development thinking (how a design might be implemented) - Practical mindset when necessary - Believes in importance of accessibility
Communication
- Able to articulate your design “feelings” - Able to explain design principles to others - Can clearly document/explain the design (e.g. specifications, mockups) - Good relationship-building, especially with developers - Able to “sell” a design idea

Read more about Anthony Hobday.
Well, yeah. It kinda sums it up. I would put the Communication skill as primary. That's were it all starts. Looking at this list I must say this has to be listed and put on the front door of every design studio, because people think that AI can do this job at top level - I call this a different kind of craziness.
reply