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Why did you choose to go the custodial route? Wouldn't it be possible to pay per game and players only pay an invoice.
Also with NWC people could keep their funds while allowing your app to access them up to a given budget they set.
That’s a great idea and definitely something we’re interested in exploring down the road. Right now, we went custodial mainly because it simplifies the user experience—especially for smaller amounts where the risk is relatively low. Implementing a fully non-custodial “pay-per-game” model (or something like NWC) introduces a lot of extra complexity and overhead for each spin. It’s not off the table for the future, but for now, we wanted to keep everything smooth, fast, and easy.
Thanks for the suggestion!
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