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Our goal is to propagate Bitcoin, so our main goal is that virtually every player receives their first Bitcoin at the first session.
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Our goal is to propagate Bitcoin, so our main goal is that virtually every player receives their first Bitcoin at the first session.
Nice, what were some of the biggest learnings that came from previous games?
Specifically interested in how you think about allocating prizes among players… feels like Lightning companies are going through lots of experiments in this area.