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I'm old enough to remember the "look at your game manual and enter the 5th word in the 10th line on page 4!" protection! :D But it was never ANY word, the game didn't have a file containing all of the manual. it was a selection of a handful, and the cracked versions would come with "these are the 10 possible prompt words".
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I liked it when the challenge question was actually something within the lore that you could only know if you had the manual.
I remember the old Sierra games would do that a lot.
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Well, old games used to have DRM. They'd include passwords or challenges in the game that required you to have access to the physical manual. It was a simple means of digital piracy prevention in the days before the internet was common.