Gamification is not just the latest buzz word. I feel that it’s a trend that has sunk roots into the tapestry of our everyday living.
Even something as mundane as brushing your teeth can be spiced up by an app. PokemonSmile, no less. The eager child brushes his teeth determinedly to get rid of the virtual bacteria and snag a Pokemon. Something like this:
Ngl. Of course, I’m grateful for such innovations. Anything to make my life easier.
Gamification is also increasingly incorporated into education. My country’s learning management system certainly launched gamification with a bang, providing story templates, quests, points systems as well as incentives. Now, when teachers design their online lessons, they can tap on these features to enliven their lessons’ engagement level. After all, eager children and teenagers embark on quests, enthusiastic about garnering points to win one another.
These days, it seems to me that rote memorisation is given a bad name. Sure, it’s fun to acquire knowledge while having fun concurrently, but I think at some point, we ought to come to terms with the fact that learning is hard. And involves the discipline to sit down and drill various facts and formulae into one’s mind. I believe that the process of using my brain cells to come up with mnemonics and flow charts to internalise facts should be the core tenet of learning. Gamification is like the artificial sweetener that sweetens the deal for a bit but doesn’t do much to instill good habits.
I mean, how long can the dopamine rush last, right?
I need to think about how I can get my children to love hard work and working hard, when the flow of society values fun more.