MUDs, Usenet, and open source all play a part in 50 years of IF history.
You are standing at the end of a road before a small brick building.
That simple sentence first appeared on a PDP-10 mainframe in the 1970s, and the words marked the beginning of what we now know as interactive fiction.
From the bare-bones text adventures of the 1980s to the heartfelt hypertext works of Twine creators, interactive fiction is an art form that continues to inspire a loyal audience. The community for interactive fiction, or IF, attracts readers and players alongside developers and creators. It champions an open source ethos and a punk-like individuality.
But whatever its production value or artistic merit, at heart, interactive fiction is simply words on a screen. In this time of AAA video games, prestige television, and contemporary novels and poetry, how does interactive fiction continue to endure?
To understand the history of IF, the best place to turn for insight is the authors themselves. Not just the authors of notable text games—although many of the people I interviewed for this article do have that claim to fame—but the authors of the communities and the tools that have kept the torch burning. Here's what they had to say about IF and its legacy.
  • Examine roots: Adventure and Infocom

  • Too good to be true

  • Subject: Seeking fellow Infocom fans

  • Community via competition in IFComp

  • Playing in the ifMUD

  • A seismic shift in tech: Ink, Twine, and Inform 7

  • Changing identities

  • Making it open and official

  • Where we’ve been and where we’re going

I grew up on these, and it's still one of my favorite genres.
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