Hey all, I found a device on @supertestnet's github that tracks how long it's taking to find the current block. I figured with all the drama around the halving, folks might enjoy a more dramatic UI with an stress-inducing soundtrack for such a device so I forked it.
...It doesn't work that well on mobile yet. Sorry mobile users. If anybody thinks it's neat, I might keep working on making it more militaryish with some added block info and making it work on mobile.
I love this. Great job man.
Not sure why but I get the 1998 Metal Gear Solid vibes haha
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Thanks!
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21 sats \ 1 reply \ @k00b 22 Apr
I think my favorite part is the music being influenced by something undetermined if that makes sense. I can imagine listening to it like a bitcoin radio station that after listening to long enough would allow me to intuit mempool/mining stuff from the audio. Rather than a mempool visualizer it's a bitcoin audioizer.
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Thanks! I have to admit that I wrote that music a while back for a video game. Nothing much came of it and I thought it was the perfect soundtrack for this, mostly because I could use the same short themes with different style and intensity. At Defcon 1 and 2, you're listening to the music of exploring the suburbs looking for aliens. At Defcon 3 and 4, you're out in a pasture (this one probably didn't translate the best, but I still think it's more intense than the first). At Defcon 5 and beyond, it's the theme from the military complex. They're all related melodically. The opening screen and the modal behind it also share a melody, just at radically different tempos.
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21 sats \ 2 replies \ @nym 22 Apr
Clever!
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Thanks! I'm pretty sure I'm not done with this yet, so let me know if there's a feature you'd like to see.
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21 sats \ 0 replies \ @nym 22 Apr
The header is too large on mobile to see the rest of the site. Besides that it looks great!
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