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When playing with an idea it's much better to build something super fast and simple first.
A decently fun game can be made even in a couple hours, if you have enough experience, and if there's positive feedback people will be happy to support you to make it bigger and better.
Maybe try sharing some of your progress, experiments and maybe your failures too, surely someone will be there help and give you a push!
Yep. I've definitely learned some lessons from these experiences.
The funny thing is the project started out as something super fast and simple and I got lots of positive feedback. What I didn't have is a sustainable business model. Although, I didn't really understand this at the time. I don't regret it. I just didn't want to spend the rest of my life working on that project.
I still love working on side projects. I've got a couple of promising ideas that I've been working on. I'm just taking care to do things properly this time around learning from the lessons of the past.
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That's good, you should prioritise what matters to YOU, even in projects made for others.
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