1. If in doubt, act assuming that other people won’t be unreasonable.
  2. Avoid applying game tree search to social dynamics.
I think I've come to the same conclusion out of shear laziness. What the author calls not unreasonable, I call trustworthy. Not unreasonable is a better, more skeptical framing.
lest you become a sneaky snake yourself
Part of me assuming people are trustworthy leads me to assume sneaky snakes don't want to be sneaky snakes and just spent too much time around predisposed sneaky snakes ... at least until they begin to slither around me.
Sneaky people fucking suck.
There's no generic predictor of sneakiness, but I've noticed more sneakiness in insecure people. "With no other way to win the game," they think to themselves, "I will violate the rules of the game." Upon reflection they say, "everyone does it. These aren't not the rules of the game. I'm just super clever and found the hidden rules."
I call trustworthy.
That reminds me: I still wanted to check out that talk you gave on, was it web of trust? The one where the slides wouldn't load in Safari.
Is it available somewhere?
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It wasn't recorded, but the demo is open source: https://github.com/huumn/wot-demo
If you don't program it might be not very revealing. The demo is still live here: https://www.charlottesweboftrust.com/
I gave a very conceptual overview of web of trust here:
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Thanks, that was really helpful.
Even understood at a high level a little bit of the javascript.
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