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I’ve been working on a small project called Sats & Survival — a playable game that simulates real-world financial decision-making with a strong Bitcoin lens.

The idea is simple:
Most people never get to feel the long-term impact of their money decisions. This game tries to compress that learning curve into something interactive, uncomfortable, and honest.

You manage income, expenses, time, and risk.
Short-term comfort often clashes with long-term resilience.
Bitcoin is treated as a tool for sovereignty — not a number-go-up mechanic.
This is early, rough around the edges, and very much a work in progress.
That’s why I’m posting here.

What I’d love feedback on:

  • Does the core idea make sense?
  • Does it teach something meaningful, or just feel gamey?
  • What feels confusing, boring, or unnecessary?
  • What would make you want to come back for another run?
    If you find value in the idea or the work already done, feel free to stack some sats — it helps me justify spending more time improving it.

Playable here:
👉 https://sats-survival.lovable.app

Appreciate any thoughtful feedback — harsh is fine, honest is better.

some territories are moderated
121 sats \ 6 replies \ @Wumbo 9h

My "High" Score:

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110 sats \ 5 replies \ @unboiled 3h

Best run so far.

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31 sats \ 2 replies \ @k00b 2h

Maximized debt, bitcoin, and ramen lifestyle.

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21 sats \ 0 replies \ @Wumbo 2h

I was hoping for an action option of: "Sell all your chairs"

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Similar here, except went off ramen and got a business to reduce having to dip into mah stack. (Less stressed lifestyle = better business returns)

The key thing is having at least one timely reset when loaded up on debt.

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21 sats \ 1 reply \ @Wumbo 2h
5 Resets

Damn

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Yep. Two were fairly early. Used the first one to cash out some sats for a business, the second one to squash the debt.

Easy game after that. The other resets just pumped the stack.
That mechanic might be a bit overpowered.

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100 sats \ 0 replies \ @Wumbo 11h

Nicely Done.

My 2 sats:

  1. Getting "," in the number format would be good. "1,000,000" instead of "1 000 000"
  2. Letting user pick their currency could be nice, so they can use what they are use to.
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100 sats \ 0 replies \ @Scoresby 11h

Interesting idea!

  1. I was a little overwhelmed by all the text on the two opening screens. And a little confused why the yellow button says Begin Simulation on the first screen and then I understand -- Begin simulation on the next screen.
  2. Once you get into the game there are a TON of actions. This is cool. I can see how this simulation could get very complex quite quickly.
  3. I played five turns. It felt like there was a lot more to the game that I could explore. This was a good feeling.

As a light suggestion, I wonder if you couldn't dispense with the two opening screens which are text heavy, and introduce the player to a "tutorial" version of two turns (or more) of the game where there are only three actions and a few little visual nudges give the player a sense of what they can do / how to play.

Obviously, if the player has already played the game, it'd be great if the browser remembered and skipped this.

Light suggestion no. 2: you could potentially include some education about basic book keeping / accounting practices. I feel like this game could help make it clear what sort of financial numbers people ought to pay most attention to. Perhaps there's a marketing angle for you where this is a tool that helps people get good at book keeping.

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0 sats \ 0 replies \ @Sandman 3h

Let me check that out, I will send you reviews

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The game is good, it has a fairly comprehensive tutorial that explains the process you have to go through, so I created my account to try it out.

Although you have a good game on your hands, allow me to give my opinion on what I would like to see so that future players, including myself, don't get lost:

  • The explanatory text is fine, I understood the process, but when my turn started, I got confused and didn't know where to go to pay taxes, view debts, and that sort of thing, so I would really appreciate an initial tutorial, a kind of interactive pointer that shows you the cycle you should follow depending on the decisions you make.
  • It would be good if the game itself sent you alerts about losses on investments you make, alerts about what you have to pay to avoid incurring losses, so that the player, at least at the beginning, is aware of and remembers what they have to do.

Otherwise, I liked it. I like these types of games that simulate the reality of the economy.

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sounds too real right now

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