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I have an idea for a game mechanic that I believe is best served by in-game bitcoin.
Basically, being able to fund your character’s initial purse and withdraw your final balance upon completion.
The in-game economy would have a money supply that’s capped by the sats used to purchase the game and whatever endowment you give your character.
This would fix the problem of getting way too rich, which always seems to happen at some point.
I have an idea for a game mechanic that I believe is best served by in-game bitcoin.
Basically, being able to fund your character’s initial purse and withdraw your final balance upon completion.
The in-game economy would have a money supply that’s capped by the sats used to purchase the game and whatever endowment you give your character.
This would fix the problem of getting way too rich, which always seems to happen at some point.