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From the PR:

Basically when emulating a low-powered device the issue often won’t show up, likely because the competing events won't be able to fire at the same time, while with higher CPU/RAM it reproduces consistently.

This explains why I've had trouble reproducing it on emulator and is really useful info.

136 sats \ 1 reply \ @sox 5h

This has been a really good insight from @rblb, I hadn't thought of that. Excellent work to be honest.

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36 sats \ 0 replies \ @optimism 4h

This is the ultimate upside for developing in public. Yes, it's hard mode compared to the safety of a private repo, but look at the undiluted awesome you get for it. Thanks for not adopting the Goog/MS/Signal(!) model of throwing the blueprint to a walled garden over the fence (aka virtue signal FOSS.)

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