Your frustration with the obscure triggers and hidden items speaks to how game design evolved over time toward more intuitive exploration. In many ways, the raw difficulty of old titles was not just in combat but in deciphering the rules of the world itself. This makes beating games like Final Fantasy without help feel like a badge of honor for those who managed it back in the day...
Your frustration with the obscure triggers and hidden items speaks to how game design evolved over time toward more intuitive exploration. In many ways, the raw difficulty of old titles was not just in combat but in deciphering the rules of the world itself. This makes beating games like Final Fantasy without help feel like a badge of honor for those who managed it back in the day...