Last week I got hit with an idea for a TTRPG campaign.
The setting is Cy_borg — a dystopian, near-future world where humanity has perfected self-destruction. Ecological collapse, endless wars, and corporate greed have fused into one decaying system. Everyone is augmented, addicted, or infected — part human, part machine, part lie. The skyline burns with advertisements while people trade their souls for a few more credits.
As a Bitcoiner, I love Cy_borg as a starting point — but hate it as a finishing point. It’s nihilistic by design: there’s no hope for anything better.
So my idea with Stash 21 is to start in that hopeless world… and end up somewhere else.
To prelude the campaign, there’s an announcement:
“21 of the ultrarich — figures thought long gone — released a cryptographically signed message:
‘You think our wealth dies with us?
It doesn’t.
We pass it down to the worthy.
To 21 stashes.
The keys are loose in this city.
Claim the prize—if you can.’
Within hours, the first stash was located.
Within hours, the first team was dead.
Within days, the city was gripped by mania.
The Stash 21 Games had begun.
This announcement sets up a treasure-hunt vibe — think One Piece or Ready Player One — except here you actually play and experience it.
Philosophically, the game is about cooperation and transformation rather than nihilism.
Design-wise, I’m planning for a full campaign of 7–8 sessions (about 3 hours each). Each “stash” works like a dungeon crawl — but in a cypherpunk city and tech.
Curious if there are any friends of TTRPG and what do you think about this idea?
P.S. The images are part of the concept:
1️⃣ The Announcement — the cryptographic message that starts the hunt.
2️⃣ The Final Stash Gate — a massive portal that opens with seven keys found in preceding Stashes.