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0 sats \ 5 replies \ @perscrutador 2 Aug freebie \ on: The product design talent crisis Design
Design is also about art, and experience counts for little in this regard.
Not sure... why from your perspective "experience counts for little in this regard."? Isn't experience that enable us to be more independent and avoid to fall into mistakes repeatedly?
I tend to differentiate between ~design and ~art, simply because the beauty that came out of a design is because it's the result of a plan and executed accordingly through a specific process, and has an objective: satisfy its users' need through a specific functionality.
This does not mean that art could be part of it, as an inspiring muse expressed through different forms that satisfy our six senses. Aesthetics that an art piece posses are usually a juicy fruit, rape to be born from the expression of its creator's ideas, from the need to communicate something and to send a message to whoever is ready to read, interpret, and receive it. Art exists mostly to satisfy creators' needs more than the receivers' appetite.
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The experienced serve as supervisors and reviewers to avoid these problems that a young, inventive mind full of artistic fervor can cause.
I don't really agree with your last paragraph. Designers do work with art, and that art sells their work on its own. You see, more objective and obvious options in any segment will always be suppressed by aesthetics if they are truly welcome. Buildings, furniture, packaging. As much as physical standards matter, design is what makes many of these things more valuable in the eyes of those who see them, and they are mostly excellent works of art that sell well.
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I agree, good art incorporates design, and good design incorporates art. Still, we would not have two words if there was no need to differentiate.
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As you've said in recent posts, it's hard not to notice when art is being pushed aside in favor of reduced costs and uncritical shareholder demands.
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From my perspective, is not art that has been pushed aside, but the whole user-centered approach to design. But that is a busienss decision and probably they figured out profiting is more important than making users happy, and with the fact that migrating is something humans have stopped doing, even switchingg OS could be a huge mental effort for may.
Anyway, coming back to this topic, I'm still disagreeing to your "experience counts for little in this regard." It's bouncing i my head like an annoying, uncatchable soapy ball.
The only way I can make sense of it is by considering your perspective being a business owner, CEO or whatever white collar taking decision to deliver quantity over quality. Then it would make sense.
The whole point of the article was to justify the why for which product design is not a priority anymore and the consequent "talent crisis", that would be better defined as _talent slop _. Another factor to consider is that since the Bauhaus, design education (specifically - not art) has been democratized and, as the aim of many, design is now something that anyone is capable of doing if there's a need or aim to it. The tools that simplified the process-for-all are available.
Then yes, now "experience counts for little in this regard."
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