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real coins inside or just @plunda tokens? npub12lg6yexfh0gsk8aupv5cr5fnj46l0kxg6lp6rz0zw6kwx603lmsshmac9c
What would be evidence that SN actually is solving this problem?
Has SN clear understanding of what is the problem that is trying to solve?
How can we use SN's particular solution to the problem to influence the SN brand?
The issue nowadays is that branding became a science, a science that inverted process to accommodate marketing and incentivize sales instead of creating value, a visual place where one can manufacture value and sell it through it. A hook designed to attract and fish certain specific consumers, already indoctrinated to bite it. With time it loose its values, to big to be bitten, it get consumed, digested and ejaculated out by bacteria. Consumers need always something new to be stimulated and exited about.
Historically branding was an outcome of values embedded in the product itself through the process of making it, through the aim its creator wanted to communicate. It was a effect, not a cause.
Most Swiss watchmakers became insolvent or close to it and were sold. But not all of them. A handful survived as independent companies. And the way they did it was by transforming themselves from precision instrument makers into luxury brands.
In the process the nature of the mechanical watch was also transformed. The most expensive watches have always cost a lot, but why they cost a lot and what buyers got in return have changed completely. In 1960 expensive watches cost a lot because they cost a lot to manufacture, and what the buyer got in return was the most accurate timekeeping device, for its size, that could be made. Now they cost a lot because brands spend a lot on advertising and use tricks to limit supply, and what the buyer gets in return is an expensive status symbol.
In a consumerism world, look's like Branding ~Design matter everyday more:
That turns out to be a profitable business though. The Swiss watch industry probably makes more now from selling brand than they would have if they were still selling engineering.
Would SN get this some day? There are always two options, one exclude the other:
- Branding as durable outcome of value, communicated directly through the open-source product.
- Manufacture a brand to hook more plebs, having them paying for it, exponentially increase revenue and satisfy investors relations.
There are only two ways to combine branding and good design. You can do it when the space of possibilities is enormously large...
The other situation when branding and good design can be combined is when the space of possibilities is comparatively unexplored. If you're the first to arrive in some new territory, you can both find the right answer and claim it as uniquely yours. At least at first; if you've really found the right answer, everyone else's designs will inevitably converge on yours, and your brand advantage will erode over time.
... if you do not establish as pioneer at the start.
One obvious lesson is to stay away from brand. Indeed it's probably a good idea not just to avoid buying brand, but to avoid selling it too.
Indeed really cool idea, here code https://github.com/MonkeyDGigi/The_Nutty_Pill/
some features from the PROJECT_DESCRIPTION.md
- 84 comprehensive Bitcoin lessons across 4 topics: Bitcoin History (21 lessons), The Tech (21 lessons), 21M/∞ Economics (21 lessons), and Stay Sovereign Self-Custody (21 lessons)
- Reward system where learners unlock sats by completing lessons with 100% scores
- Admin dashboard for setting up reward pools and managing locked sats
- Multiple visual themes including Neon Cyberpunk and Kawaii
- Progressive Web App (PWA) support for native-like mobile experience
- Local progress tracking (privacy-focused, no server-side tracking)
I agree, ShockWallet together with Lightning.pub is underrated. But it is also not presented in its full potential.
How these two, together with CLINKme.dev works works with a slightly different logic that other lightning apps and wallets, the way to connect the node, how to request sats, etc. ndebit and noffer open up plenty of possibilities that still we have not explored yet from a usablity perspective.
My job, as a tester is to give the right feedback with as much details I can.
This is what we aim to get from as many users and testers as possible. The more feedback we get, the easier we can make it to use the full potential of this tech stack.
And I agree, people need to play more with multiple apps and learn from the differences that each one has to offers. Like anything else in life. After various tries, one get stuck with one... or maybe two. ShockWallet is one of mine.
that's what we usually define as UX, the "science" of finding the most useful and appropriate place for whatever functionality or button, how the user get there and how it use it. Aesthetics is just makeup to make things more attractive. ~Design is the practice that find balance between aesthetics and functionality... Agree, usually devs underrate all of these, aesthetics, UX and design in general.
Feedback for the interface is more than welcome. Share it in the community group when you ready https://t.me/c/ShockBTC/2144
Howdy ~Designer!
You can find all ~Stacker_Stocks here #1234846, ~Stacker_Sports here #1225420 and in case you want to promote other territories here #872925 is the full collection.
Wish you all best creative insights, inspiring imagination and a well ~Designed plan for your time ahead.
I did this wrong so many times and lost so many sats that I feel confident sharing with you something that has been working for me many times now, giving them Bitcoin + a card. Let the gift be simple. Let their curiosity drive the next steps. That's how you create savers, not confused users who abandon under confusion.
Would you be open to a two-part approach: (1) Gift introduction (my design) + (2) optional funding guide? So you can also choose to gift the cards empty (for them to fill) or filled for some of your special and dear ones.
Thanks for the feedback! I understand we have different approaches, so let me explain the reasoning behind mine—I think it might actually better serve your "intro level saver" goal.
Consider this scenario:
- Person A gets your detailed guide → feels obligated to follow 10+ steps → gets stuck on River KYC → frustrated, card sits unused
- Person B gets focused SATSCARD intro → understands they own Bitcoin → explores at their own pace when motivated → successful onboarding
If you need funding instructions, I can create a separate supplementary sheet for "When you're ready to add more Bitcoin" that covers funding options without KYC requirements (BTMs, peer-to-peer, etc.). But cramming that into a gift introduction, I think it just creates cognitive overload. Better to gift the card already loaded, no?
If you enjoyed it, this article got mentioned in Scott's talk at Ubuntu Summit 25.10, have a look at #1348109
Scott is a legend. Shared here in SN one of his latest articles, Boring is Good mentioned in this video.
For those of you coming from the @saloon, there are various ways to test and provide feedback:
🔓 Unmoderated Testing🔓 Unmoderated Testing
Jump right in and explore the wallet at your own pace, it will not take more than 5-10 min. Test features, freely navigate the interface, and see what works (or what doesn't). Your honest feedback is highly valued.
Start testing now: https://hotjar.com/l/wDMWeP
🗓 Moderated UX Sessions🗓 Moderated UX Sessions
Schedule a 30min private session with our team to discuss design concepts, validate ideas, and share your thoughts in real-time. This is your chance to directly influence the product roadmap: Click the link below to start → Book your time slot → Wait for confirmation via email.
Schedule your test session: https://hotjar.com/l/8gbQYl
🚴 Free ride🚴 Free ride
If none of the above works because you just don't like questions to be ask, simply head to test.ShockWallet.app and have a look around. Leave your comments, bugs or feedback using the tool on the left side of the screen.
Want a fun ride? ShockWallet is looking for testers #1343256
lol you guys know how to make the game entertaining