196 sats \ 1 reply \ @Crossett 26 Mar \ on: What's Your Best New Dad Advice? earth
Congratulations, that's great that you are looking to adopt. I am not a Dad yet myself but I think a very important thing is showing up and being present for any child. Good luck, you'll do great!
And to give up being “right”, does not mean to be “wrong”. Maybe, it can just mean every perspective is valid.
I agree 🤙
No one gives a shit. Or rather, people are very siloed. Plus, why go see it in a theater when it will be free streaming in like a month? I work in the film industry and things are not happening right now. We are overdue for an industry collapse / evolution. We need original ideas! So sick of this rehashed, "low risk" IP bullshit. No disrespect to Dune. I actually worked on Dune a small bit and it was great.
Braiding SweetGrass by Robin Wall Kimmerer
A book I loved that found me at the right time. Robin Wall Kimmerer is a professor of plant ecology. She is also a Potawatomi women. In the book she tells stories of her culture and life exploring themes about the earth, plants, and animals and how we are all interrelated. Reciprosicity and the honerable harvest stories are the ones that struck me the hardest.
It's not Bitcoin but give it a chance, it might surprise you. From the publisher's summary:
"Once we begin to listen for the languages of other beings, we can begin to understand the innumerable life-giving gifts the world provides us and learn to offer our thanks, our care, and our own gifts in return."
If any of ya'll are interested in Motion Capture for TV, Movies, and Videogame ride in over to my thread and ask me some questions. #SaturdaySatStacking
Unfortunately we are under NDA on all projects till after they are released so I can't really tell you that. The most recent thing we did that has come out was a commercial campaign for Crowdstrike. Here's one of the spots. Our MoCap was applied to the creatures.
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Yes we have done many games. It's probably what we do the most of these days. There are also many I can't talk about yet. Some games include The Quarry, Resident Evil Village, Destiny 2, The Callisto Protocol, and Marvel's Midnight Suns.
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I have lots of funny moments in the industry in general but not many I will discuss on this platform. The funniest moments usually come from performers who are doing MoCap for the first time. Generally, everyone wants see how they are controlling the rig they are attached to so they start to get real goofy with their dance moves which is always entertaining.
I first found it just poking around apps in Spring. Then I posted a note asking how I go about stacking sats. @thebullishbitcoiner replied to me with a guide of how tos. Here I am.
Seems as though I should have posted this in the morning. So, when all you #nostriches #gm shoot me a question an I'll answer as best I can!
Yes that is fair to sa more CAN be done on a regular set. Both inertial suits and technology advancements make this possible. I wouldn't say there is a "Gold Standard" necessarily unless we are talking about something specific. Like, if you wanted Tiger Woods exact golf swing you would want him to do that in our studio. But if needs dictate overall it's better to capture She Hulk in the studio lot for a scene instead on our MoCap stage, we can do that. It just depends on the needs of the show, the budget, the particular sequence needs. Markless MoCap is being integrated into virtual productions on LED Volumes and also people still do MoCap and Performance Capture on traditional MoCap stages. We are doing more and more videogames these days and a little less feature and episodic work overall.
Lol, I highly doubt it. Our system is very expensive, large, and requires a lot of technical knowledge. However, I already see AR integrated into phones with facial tracking. I have to imagine full body tracking for AR is not the far off from being on your iPhone or Android. They will probably market it as some new feature and partner with Unreal to put you in the Metaverse or some other Ready Player One BS.
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I would say technology generally has the power to make things possible that were not before. In the performance capture space technology is rapidly changing. Our stage was built over 20 years ago at this point and at the time they had to put silks and diffusion over all the lights and even had white carpet specifically to bounce as much light as possible onto the performer with no shadows for the HMCs (Head Mounted Cameras - Facial Capture). Now the headcams don't require all that and the facial solving tools are much more robust. We can even use iPhones for facial capture. Overall, technology has made it easier and it's a rapidly evolving field.
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I have only been in my current position for 4 years. Before that my only mocap experience was when I worked on LA Noire with Rockstar and that's a whole other story. It has changed immensely from them till now. It's changed in facial capture more than motion capture (body). However there are now consumer motion capture products you can do with your iPhone such as move ai. Or you can do inertial capture with an XSens suit or Rokoko suit. Industry leading manufactures are also beta testing markerless optical MoCap systems. Very exciting!
In terms of prep I don't think it has changed tremendously. For virtual production we do have more tools now such as real time visualization and virtual cameras. On the post side the software is more powerful and does more of the work for you but you will always need humans overseeing and checking everything for quality data outputs.
Keep in mind I am a producer and while I do have a fair amount of technical knowledge I am not the MoCap Supervisor that manges all the data on a day to day basis.
Hope that answers some questions.