Consider the following game: A Runescape-like mmorpg where sats are the in-game currency. When a player makes a lightning deposit, they actually introduce new wealth into the game. The game starts as a barren wasteland, but as sats are introduced, items can be purchased, and the game grows.
When items are sold, the in-game assets are destroyed and the sats are returned to the player. Sats can be withdrawn at any time.
What do y'all think?