With Lightning microtransactions, truly peer to peer gaming economies are no longer just a concept they’re within reach. Players could trade assets, place wagers, or unlock content instantly, all without a centralized payment processor. Imagine every in game action from loot drops to PvP battles settling in sats, in real time.
The potential is massive, but the tooling for smooth, real time LN payments in games is still maturing. Reliability, latency, and channel management remain hurdles most indie developers aren’t eager to tackle from scratch. Frameworks like LDK, lnbits, and Alby are making progress, but friction still exists between the vision and seamless implementation.
Has anyone here shipped or is currently building a Lightning-enabled game where payments feel invisible to the player? I’d love to see demos, repos, or even early stage prototypes.
In your view, what’s the biggest blocker keeping Lightning gaming from going mainstream technical limitations, UX gaps, or lack of player demand? Or is it simply that no one’s been bold enough to push it over the finish line yet?